Play for the sake of play. That was the crux of Richard Lemarchand’s masterclass, Infinite Play, at GCU. What can game designers implement mechanically that will keep players coming back purely on the virtue of those mechanics? It got me thinking, to say the least. Some developers approach this in […]
Entertainment & Technology
‘Journey’: PS4 Review
Until recently, I had Journey written off as one of those critically acclaimed indie darlings that get harped on about by everyone just for looking pretty and having a deliberately obfuscated story. I admit now that I was an idiot and will repent my erroneous ways. I had never played […]