Play for the sake of play. That was the crux of Richard Lemarchand’s masterclass, Infinite Play, at GCU. What can game designers implement mechanically that will keep players coming back purely on the virtue of those mechanics? It got me thinking, to say the least. Some developers approach this in […]
Author: Entertainment & Technology Editor
Glasgow MCM Comic-Con – First Time Cosplay
Imagine walking through a big room. Imagine it’s full of people. Now picture yourself wearing what are basically half a gimp mask and a waiter outfit, while wading through said amorphous mass of costumed limbs. Now you hear a shout, “Kaneki Ken! Look, it’s Kaneki Ken!” A tug on your […]